Here we will compile all the knowledge we have on the ACE3 medical changes. While all of the information in previous chapters will also be updated accordingly, here you will be able to look back at how the system has changed up until now.
Further down you will find information on Mechanics and Features of ACE3 Medical that have yet to be fully understood. We have ideas and hypotheses as to how most things work, and that which has yet to be proven will be explained here as well.
PRE UPDATE ACE3 3.1.0 | Change Log
Back in the old-days (before October 2015 or so) ACE3 Medical used to be fairly different. The advanced medical system had more than a few oddities. One of which was the use of Epinephrine. In the old system, a slow heart rate meant no running/sprinting, and the obvious solution would be epinephrine. Few of today’s SOAR medics have experience from the old system, but it’s generally agreed that the newer updates have made great improvements.
PRE UPDATE ACE3 3.4.0 | Change Log
In previous updates, any wound of “Medium” damage or more to the legs would be an instant and permanent cripple. PAKs were required in excess prior to the 3.4 update, and in this time, and were needed almost any time a soldier was shot.
HISTORY: The issue of the PAK requirement, along with the PJ Certification Controversy caused the change in Medical Preference in SOAR. The change made PAKs only useable by Medics.
UPDATE ACE 3.4.0 | Update
In this update, Blood Loss became a greater focus of ACE3 Medical. Wounds reopen more often after this update. In the past, wound reopening was on the fence of ‘occasional’ and on the border of ‘uncommon’.
Crippling became less of an issue in 3.4 as well. Heavy hits to the legs will still cripple a soldier but now it’s not guaranteed. Making PAKs less of a necessity.
UPDATE ACE 3.5.0 | Update
In this update, the ACE3 team made a few adjustments to the medical system. While some of the new features are undefined and undocumented, we know that the process of bandaging wounds has been slightly more complicated since this update.
Now, wounds will take more bandages to patch up depending on their size. While this is inconsequential for some wounds, High Velocity Wounds and Avulsions now require more packing bandages the larger they are. Luckily, the use of one Quick-Clot will reduce the total amount of packing bandages required to seal the wound.
UPDATE ACE 3.11.0 | Update
Throughout the many previous updates to ACE3, little changed in terms of medical. In this update, we see minor changes to bandages, altering the time for reopening for some, and the effectiveness of others. However, the methods for using these bandages still remains most effective and has not been changed.
HIT-POINTS and BLOOD | Hypothesis
As mentioned in Blood Loss in the Mechanics section, hit-points and blood are not exactly the same, but we essentially see them as the same anyway. Why?
From what information ACE3 has given us, and hinted in-game, Hit-Points are still the ultimatum in determining life and death. Bandaging wounds, stitching wounds and PAKs supposedly can heal hit-points (as suggested by modules). As mentioned in the mechanics section; hit-points are lost in a small amount following any kind of physical impact, be it a bullet or a piece of shrapnel. Hit-points help the ACE3 Medical system determine the immediate effects of an impact or lethal projectile.
Blood is a bit different, but from what we’ve seen, only to a certain extent. Blood helps the ACE3 Medical system determine how long a wounded soldier has left to live, and creates a realistic system to manage the loss and gain of hit-points. We know that the representation of blood exists in ACE3, due to the “Bleeding” message, “Lost a Lot of Blood” message, and the use of Saline/Plasma/Blood to restore blood and improve vital signs. The question is how closely related “Blood” and “Hit-Points” are.
One concept is the ‘DAYZ’ health system. Where blood is similar to food and drink, and having a higher amount allows the player to regenerate hit-points. On the other hand, it could be that ‘Blood’ directly equals ‘Hit-Points’, and having full blood means full hit-points. There are various hints and suggestions from ACE3 literature and messages that suggest neither of these ideas are 100% true. Our treatment of Blood Loss, however, remains the same regardless.