April 3rd, 2018
- Several Performance Enhancements
- Updated Default Loadouts
- Updated Rifleman Medical Enforcement
- + 2 SAM Splints
- -1 PAK
- Removed Outdated Scripts
- Updated Description.ext
- Reduced respawn delay from 30 to 5 seconds
- Tweaked metadata
- Updated CBA Settings
- Cookoff disabled
- Night Vision effectiveness increased (.5 to .2 degradation)
- Wind Deflection simulation has been disabled for vehicles and statics
February 9th, 2018
- Tweaked CBA Settings
- Night Vision: Increased effectiveness (was .7 now .5 (all three settings))
- Medical: Allow stitching of bandaged wounds prior to complete player stability
- Medical: Revive enabled for 60 seconds
- ACEX: Disabled sound dampening when entering vehicles
- Updated checkGear script
- Fixed errors caused by not having triggers present for all factions
- Renamed the script from checkGear_0.2 to checkGear
- Triggers associated with the script now call it on deactivation, was on activation
- Forced unit traits for medics and engineers to potentially prevent issues when copying units to other missions
- ACE Arsenals are now opened with an add action instead of ACE interaction
- Base cleanup pathing fixed for red/green bases
- Updated radios on all loadouts for stable version of TFR
- Added drone script
January 10th, 2018
- Zeus slots can now hear players near the camera when in zeus
- ACE settings have been transferred over to CBA
- ACE Arsenals added
- Loadouts transferred from DUDE to ACE arsenal
- Added texture to base-heal object
December 13th, 2017
- Added ACEX headless client distribution module
- Added Chat Script (Players can use all chat channels in base and only group outside of base)
- Added Heal Script (Heals player to full health on activation)
- Added Numbered Structures Script (Self-Interact to number buildings in a radius around the player)
- Updated DVDE (No longer triggers on all player vehicles when activated)
- Updated Respawns (Players now respawn with an empty kit instead of the vanilla one)
- Updated Base scripts (Now detects by trigger rather than distance from base marker; Moved to ‘BASE_Management’ folder)
- Updated Objects (Disabled simulation on objects where it was not required)
- Added US MARPAT(WD) DUDE
November 30th, 2017
- Updated Gearcheck Script (Teleports player back to arsenal)
- Updated Firedinbase Script (Logs base actions instead of announcing in global)
- Added Greenfor side (Slots, DUDEs, logistics point, and arsenal area)
- Added 5 engineer slots to all sides and renamed role to “Engineer / Ammo bearer”
- Moved AAF DUDE from blufor to greenfor
- Added PMC DUDE to all sides
- Fixed incorrect medical loadouts on some DUDE kits
November 24th, 2017
- Updated Spectator Script
- Updated BAF DUDE (New 3CB Uniforms and Equipment)
- Updated PMC DUDE (Added all roles)
November 8th, 2017
- Removed “ace_spectator” respawn template to fix invisibility on respawn
- Added AAF DUDE