Mission Template Changelog

April 3rd, 2018

  • Several Performance Enhancements
  • Updated Default Loadouts
  • Updated Rifleman Medical Enforcement
    • + 2 SAM Splints
    • -1 PAK
  • Removed Outdated Scripts
  • Updated Description.ext
    • Reduced respawn delay from 30 to 5 seconds
    • Tweaked metadata
  • Updated CBA Settings
    • Cookoff disabled
    • Night Vision effectiveness increased (.5 to .2 degradation)
    • Wind Deflection simulation has been disabled for vehicles and statics

February 9th, 2018

  • Tweaked CBA Settings
    • Night Vision: Increased effectiveness (was .7 now .5 (all three settings))
    • Medical: Allow stitching of bandaged wounds prior to complete player stability
    • Medical: Revive enabled for 60 seconds
    • ACEX: Disabled sound dampening when entering vehicles
  • Updated checkGear script
    • Fixed errors caused by not having triggers present for all factions
    • Renamed the script from checkGear_0.2 to checkGear
    • Triggers associated with the script now call it on deactivation, was on activation
  • Forced unit traits for medics and engineers to potentially prevent issues when copying units to other missions
  • ACE Arsenals are now opened with an add action instead of ACE interaction
  • Base cleanup pathing fixed for red/green bases
  • Updated radios on all loadouts for stable version of TFR
  • Added drone script

January 10th, 2018

  • Zeus slots can now hear players near the camera when in zeus
  • ACE settings have been transferred over to CBA
  • ACE Arsenals added
  • Loadouts transferred from DUDE to ACE arsenal
  • Added texture to base-heal object

December 13th, 2017

  • Added ACEX headless client distribution module
  • Added Chat Script (Players can use all chat channels in base and only group outside of base)
  • Added Heal Script (Heals player to full health on activation)
  • Added Numbered Structures Script (Self-Interact to number buildings in a radius around the player)
  • Updated DVDE (No longer triggers on all player vehicles when activated)
  • Updated Respawns (Players now respawn with an empty kit instead of the vanilla one)
  • Updated Base scripts (Now detects by trigger rather than distance from base marker; Moved to ‘BASE_Management’ folder)
  • Updated Objects (Disabled simulation on objects where it was not required)
  • Added US MARPAT(WD) DUDE

November 30th, 2017

  • Updated Gearcheck Script (Teleports player back to arsenal)
  • Updated Firedinbase Script (Logs base actions instead of announcing in global)
  • Added Greenfor side (Slots, DUDEs, logistics point, and arsenal area)
  • Added 5 engineer slots to all sides and renamed role to “Engineer / Ammo bearer”
  • Moved AAF DUDE from blufor to greenfor
  • Added PMC DUDE to all sides
  • Fixed incorrect medical loadouts on some DUDE kits

November 24th, 2017

  • Updated Spectator Script
  • Updated BAF DUDE (New 3CB Uniforms and Equipment)
  • Updated PMC DUDE (Added all roles)

November 8th, 2017

  • Removed “ace_spectator” respawn template to fix invisibility on respawn
  • Added AAF DUDE

 

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