Rules

Overview

Our rules are not overbearing and are mostly common sense. They were designed to protect the core values of the community and to promote the serious and immersive gameplay that we strive to achieve with every operation. Any breach of rules is taken very seriously. If you are unsure about anything, ask your leader or a staff member.


General Rules

The following rules must be observed at all times across all communication platforms.

1) Be Respectful. Personal attacks will not be tolerated.

2) No Trolling. Don’t be a dumbass.

3) Follow Staff Orders

4) Do not speak over others.


Official Operations

1) Official operation rules apply between the start of role assignment and the end of debriefing. During this time, joking around should be kept to a minimum. Everyone is expected to take official operations seriously.

2) Must have completed all BCT courses to play in a leadership position

3) All advanced infantry and support roles require certifications to play in said role. Staff members may fill roles they are not certified in when absolutely necessary.

4) During night operations, lasers are to be left off unless being used to designate targets, typically by team leaders. Do not attempt to signal aircraft using lasers.

5) Do not commandeer vehicles. Weapons and equipment can be scavenged in an emergency with command’s permission.


Pickup Operations

1) Pickup rules apply to all missions outside of official operations. The missions are less serious, but any sort of trolling is still unacceptable. Those who have not been officially accepted to the community may participate in pickup operations.

2) Armor and CAS still require certifications to operate. All other roles may be played freely at the behest of leaders and/or Zeus.

3) If you are on the server while a pickup operation is underway, ensure that you do not interfere with the pickup operation.


Loadouts

1) Equipment

  • Uniforms, vests, backpacks, and headwear must be of the same type and camo pattern as the team
  • Small variations are allowed as long as it looks very similar to the base uniform, such as rolled sleeves, a tan vest with desert uniform, etc

2) Facewear

  • Must be appropriate to the faction we are playing
  • Must be the same as the camo pattern or base color of your uniform

3) Weapons and Ammunition

  • Weapon must be appropriate to the faction we are playing
  • Weapon must be the same caliber as your teammates
  • Your magazines should not exceed the following values per role
    • Rifleman: 240 rounds (8 x 30rnd Mags)
    • Autorifleman: 600 rounds (3x 200rnd Belts)
    • Marksman: 160 Rounds  (8 x 20rnd Mags)
    • Grenadier: 240 rounds + 12 Grenades

4) Medical Supplies

  • The following must be carried by all persons
    • 8x Packing Bandages
    • 4x Elastic Bandages
    • 4x Quickclot Bandages
    • 2x Morphine Autoinjector
    • 2x Epinephrine Autoinjector
    • 2x Tourniquet
    • 2x Splint
Design a site like this with WordPress.com
Get started
search previous next tag category expand menu location phone mail time cart zoom edit close